//
//  SimpleWindow.cpp
//  NanoOSX
//
//  Created by Jeppe Nielsen on 9/13/13.
//  Copyright (c) 2013 Jeppe Nielsen. All rights reserved.
//

#include "Engine.hpp"
#include "OpenGL.hpp"
using namespace Nano;

class Example : public GameState<Example> {
public:
    void Initialized() { }
    void Update(float dt) {}
    void Render() {
        glClearColor(0.0f,1.0f,0.0f,1.0f);
        glClear(GL_COLOR_BUFFER_BIT);
    }
};

/*
int main() {
    Engine e;
    e.Start<Example>();
    return 0;
}
*/